Professional Master in Visual Computing
Visual computing is an emerging field that combines computer graphics, computer vision and virtual reality to advance cuttingedge methodologies for the acquisition, processing, manipulation and rendering of visual content. This multidisciplinary program is designed to provide students with the knowledge and technological skills to understand and develop sophisticated problem solutions in innovativedriven industries such as entertainment, medicine, robotics, criminology and security, Computer Aided Design (CAD) or machine vision.
Degree Plan
Course #   Title  LT  LB  CR  Fall Semester       ARC  580  Computer Graphics and Imaging  3  0  3  ICS  502  Machine Learning  3  0  3  MATH  528  Mathematics for Visual Computing  3  0  3  MATH  583  Computer Graphics: Modeling and Processing  3  0  3     12  0  12  Spring Semester       ICS  504  Deep Learning  3  0  3  ICS  505  Computer Vision  3  0  3  ICS  544  Interactive Computer Graphics  3  0  3  MATH  619  Project  0  0  IP     9  0  9  Summer Term       MATH
 584
 Computer
Graphics : Animation and Simulation
 3  0  3  MATH  619  Project  0  0  6     3  0  9    Total Credit Hours    30 

Course Descriptions
ARC 580 Computer Graphics and Imaging (303)
Fundamental concepts of light and colors, ray tracing technology for synthetic computer generated images, texture mapping and bump mapping, antialiasing, basic lighting and shading models, realistic rendering.
Prerequisite: Graduate Standing
ICS 502 Machine Learning (303)
Introduction to machine learning; supervised learning (linear regression, logistic regression, classification, support vector machines, kernel methods, decision tree, Bayesian methods, ensemble learning, neural networks); unsupervised learning (clustering, EM, mixture models, kernel methods, dimensionality reduction); learning theory (bias/variance tradeoffs); and reinforcement learning and adaptive control.
Note: Not to be taken for credit with ICS 485
Prerequisite: Graduate Standing
ICS 504 Deep Learning (303)
Deep Learning models and their applications in real world, foundations of deep learning networks training and optimization, deep learning models for spatial and temporal data processing, analysis of prominent deep learning models such as Convolutional Neural Networks (CNNs), Recurrent and Recursive Networks, LongShort Term Memory (LSTM), Residuals Networks, and Generative Adversarial Networks (GANs), OneShot Learning and Deep Reinforcement Learning.
Prerequisite: ICS 502 or Consent of Instructor
Note: Not to be taken for credit with ICS 471
ICS 505 Computer Vision (303)
Taxonomy of computer vision tasks, applications of computer vision, image representation in the spatial and frequency domains, image formation, image filtering, feature detection and matching, image segmentation, image classification, object detection, Image alignment and stitching, motion estimation and tracking, depth estimation, deep learning for computer vision.
Note: Not to be taken for credit with ICS 483
Prerequisite: MATH 503 or Consent of Instructor
Corequisite: ICS 504 or Consent of Instructor
ICS 544 Interactive Computer Graphics (303)
Virtuality, virtual objects, images, worlds, and environments, presence and telepresence, immersive vs nonimmersive VR, marker based and markerless AR, 3D interface design considering cognitive boundaries and limitations, HMD, standalone and mobile integrated, HADs and special displays, AR interfaces, hangable, collaborative, hybrid and multimodal, MR surface approximation, applications of VR and AR in Education, Medicine, Military, Engineering and Accenture, XR application design and development in Unity.
Prerequisite: Graduate Standing
MATH 528 Mathematics for Visual Computing (303)
Discrete and continuous differential geometry of curves and surfaces, geometry processing on meshes, scattered data interpolation and approximation.
Prerequisites: Graduate Standing
MATH 583 Computer Graphics: Modeling and Processing (303)
Central concepts of geometric modeling, basic shape representations (parametric and implicit curves and surfaces, meshes, point clouds), freeform curve and surface design in spline representation, subdivision surfaces, surface quality assessment.
Prerequisite: Graduate Standing
MATH 584 Computer Graphics : Animation and Simulation (303)
Physicallybased simulation methods for modeling shape and motion (rigid bodies, deformable objects, fluids), interactive dynamic animations (representation, dynamics, collisions detection), data driven animation methods.
Prerequisite: Graduate Standing
MATH 619 Project (006)
A graduate student will arrange with a faculty member to conduct an industrial research project related to the visual computing field. Subsequently the students shall acquire skills and gain experiences in developing and running actual industrybased project. This project culminates in the writing of a technical report, and an oral technical presentation in front of a board of professors and industry experts.
Prerequisite: Graduate Standing