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 Visual Computing

Professional Master in Visual Computing

Visual computing is an emerging field that combines computer graphics, computer vision and virtual reality to advance cutting-edge methodologies for the acquisition, processing, manipulation and rendering of visual content. This multidisciplinary program is designed to provide students with the knowledge and technological skills to understand and develop sophisticated problem solutions in innovative-driven industries such as entertainment, medicine, robotics, criminology and security, Computer Aided Design (CAD) or machine vision.

Degree Plan

Course #TitleLTLBCR
Fall Semester   
ARC 580Computer Graphics and Imaging303
ICS502Machine Learning303
MATH528Mathematics for Visual Computing303
MATH583Computer Graphics: Modeling and Processing303
Spring Semester   
ICS504Deep Learning303
ICS505Computer Vision303
ICS544Interactive Computer Graphics303
Summer Term   

Computer Graphics : Animation and Simulation

  Total Credit Hours  30

Course Descriptions

ARC 580 Computer Graphics and Imaging (3-0-3)                                             

Fundamental concepts of light and colors, ray tracing technology for synthetic computer generated images, texture mapping and bump mapping, anti-aliasing, basic lighting and shading models, realistic rendering.

Prerequisite: Graduate Standing

ICS 502 Machine Learning (3-0-3)                                                                                                  

Introduction to machine learning; supervised learning (linear regression, logistic regression, classification, support vector machines, kernel methods, decision tree, Bayesian methods, ensemble learning, neural networks); unsupervised learning (clustering, EM, mixture models, kernel methods, dimensionality reduction); learning theory (bias/variance tradeoffs); and reinforcement learning and adaptive control. 

Note:  Not to be taken for credit with ICS 485

Prerequisite: Graduate Standing

ICS 504 Deep Learning  (3-0-3)                                                                                                            

Deep Learning models and their applications in real world, foundations of deep learning networks training and optimization, deep learning models for spatial and temporal data processing, analysis of prominent deep learning models such as Convolutional Neural Networks (CNNs), Recurrent and Recursive Networks, Long-Short Term Memory (LSTM), Residuals Networks, and Generative Adversarial Networks (GANs), One-Shot Learning and Deep Reinforcement Learning.

Prerequisite: ICS 502 or Consent of Instructor

Note: Not to be taken for credit with ICS 471

ICS 505 Computer Vision  (3-0-3)                                                                                                        

Taxonomy of computer vision tasks, applications of computer vision, image representation in the spatial and frequency domains,  image formation, image filtering, feature detection and matching,  image segmentation,  image classification,  object detection,  Image alignment and stitching, motion estimation and tracking, depth estimation,  deep learning for computer vision.

Note:  Not to be taken for credit with ICS 483

Prerequisite: MATH 503 or Consent of Instructor

Corequisite: ICS 504 or Consent of Instructor

ICS 544 Interactive Computer Graphics  (3-0-3)                                                                           

Virtuality, virtual objects, images, worlds, and environments, presence and telepresence, immersive vs non-immersive VR, marker based and marker-less AR, 3D interface design considering cognitive boundaries and limitations, HMD, standalone and mobile integrated, HADs and special displays, AR interfaces, hangable, collaborative, hybrid and multimodal, MR surface approximation, applications of VR and AR in Education, Medicine, Military, Engineering and Accenture,  XR application design and development in Unity.

Prerequisite: Graduate Standing

MATH 528 Mathematics for Visual Computing   (3-0-3)                                                               

Discrete and continuous differential geometry of curves and surfaces, geometry processing on meshes, scattered data interpolation and approximation.

Prerequisites: Graduate Standing

MATH 583 Computer Graphics: Modeling and Processing   (3-0-3)                                                  

Central concepts of geometric modeling, basic shape representations (parametric and implicit curves and surfaces, meshes, point clouds), freeform curve and surface design in spline representation, subdivision surfaces, surface quality assessment.

Prerequisite: Graduate Standing

MATH 584  Computer Graphics : Animation and Simulation  (3-0-3)                                      

Physically-based simulation methods for modeling shape and motion (rigid bodies, deformable objects, fluids), interactive dynamic animations (representation, dynamics, collisions detection), data driven animation methods.

Prerequisite: Graduate Standing

MATH 619 Project  (0-0-6)                                                                                                              

A graduate student will arrange with a faculty member to conduct an industrial research project related to the visual computing field. Subsequently the students shall acquire skills and gain experiences in developing and running actual industry-based project. This project culminates in the writing of a technical report, and an oral technical presentation in front of a board of professors and industry experts.

Prerequisite: Graduate Standing